Reduce the severity of this xp curve from
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The overabundance of Best OSRS Gold site top level players in articles not necessarily designed for them compels mid level players to get better in the game or not be able to do that content. A good example is God Wars Dungeon: the four initial bosses clearly aren't designed for 138s that may power through countless kills, but in case you are not a 138, you don't have an opportunity: hence the content is locked to a greater level. Skillcapes set unusual impetus to receive a skill to 99 since every 99 now comes with a real reward, even if there isn't any real content between a mid to high level along with also a maxed level. This ensures that although the xp is awful, players will keep going for that skill.

Players loudly complain every time a skill is made simpler because it"cheapens" the match. Zezima stopped because things were too easy for newer players, and he was not alone. I would like to see a debate on how this might be fixed without wrecking the game. Can it be an impossible answer? Here are my thoughts: Insert worthwhile content from the ground up. When there is not any material in levels 70-99 of Herblore, add things from level 70 upwards, not 99 downwards. Reduce the severity of this xp curve from, say, 70 onwards. That never utilized to be an issue until it became necessary to level that large. . .now it's for many people because there's really content up there. Somehow, there has to be a way of earning mid level content seem more worthwhile and not merely a means to an end (high level content) but I'm not sure what that could be.

A probably modest portion of the neighborhood does actually play for the grind and sense of achievement. Mainly the individuals aiming for 200m skills, they gain nothing in the procedure in general by means of content and enjoy playing. Personally, I think runescape has no end game worth achieving, so what, you're maxed combat... now what? You can go kill bandos to get 200 kills/trip? Why? The only end game I consider runescape having is participant killing, which isn't so alluring to many.

That I just don't see why folks set content-related objectives, this game features such inferior content in fact. Unless, of course, you enjoy questing, but by 70+ skills you can basically have pursuit cape which takes very few hours relatively speaking. It is easy enough already tbh, all you need is time. Dungeoneering is not even much of a"skill" skill, since you are reliant on 4 other peoples abilities as well. In case Jagex made solo dungeoneering up to 350k exp/hr, I think that it becomes more of a skill-skill. Post may have just been a mess of unorganized ideas by my main point is that: I think cheap RuneScape gold that in the event you remove the grind you eliminate a lot of the match.